A nice example is the gamification of project management. This can be done by encouraging employees to collaborate with each other and crank out tasks for points and prizes. Managers and team leaders can use the tool to recognize workers’ efforts and track their skill development.
It makes employee feedback more fun but also more objective. The PM can pick the right reward for the right person. This way the choice is based on measured performance. This reduces conflicts, makes employees more motivated and increases the general atmosphere in a team!
In a recent reports the importance and usage of gamification was found to grow exponentially. Conclusions were that by 2015, more than 50 percent of organizations that manage innovation processes will gamify those processes. By 2014, 70 percent of Global 2000 organizations will have at least one “gamified” application. A research by M2 reports that gamification will become a $2.8B industry by 2016.
We can conclude that Gamification brings huge opportunities for companies to increase their performance, competitiveness and profits. These opportunities form a great challenge to the IT industry to catch up with this trend.
TWO has devoted to people research & development for over 12 years and become one of few quality providers in this area. And has collected abundant case samples through Trait-based training, Competency-based training, Talent sorting, Competency model design etc. After long term observation on the bottlenecks of training & talent development, TWO decided to take lead on solving the common problems across all industries.
Major problems include ineffective training, low learning morale, high cost of competency design, etc., which bother HR for long and find no easy and clear solution. With mature techniques and precious data along past successful client service, TWO develops Gamified training based on unique & comprehensive competency model.
By applying gamification along with solid competency models on training, learners reboots their spirit in training, HR regains glory in training effect, company regains confidence in training budget.
People Management Become Fun
Competency Project Become Easy
Training Effect Become Evident